Swedish version: https://spellararen.wordpress.com/2012/12/12/rakna-med-positiva-och-negativa-tal-genom-world-of-warcraft/ Many students that I’ve worked with love World of Warcraft. Some of these students have an extremely difficult time to understand school assignments, especially students with neuropsychiatric disabilities, because they are not as fun as the games they play. For … Fortsätt läsa Positive and Negative numbers through World of Warcraft
This is a post that I wrote when I was project manager for a project called ”Minecraft Classes” in Sweden. A project I taught teachers who’ve never played Minecraft to use it in their classroom. How to meet the students expectations when it … Fortsätt läsa How to meet expectations when using Minecraft in school
Almost every game that I’ve seen or played that is made for educational use is so up front with what you are suppose to learn that it makes the player not want to play the game. How educational based games actually … Fortsätt läsa The best games to use in education are often not made for education
Something I’ve noticed when I talk about educational games and how to use games in education is that teachers often have a very special approach to games. Teachers often see games as something you can put in students hands in order … Fortsätt läsa Games in Education a challenge in the classroom
Video games magical concept When playing a game, the risk of dying or failing is always present. When you fail it’s the games way of telling you that you’re playing the game the wrong way and that is what creates a challenge for the player. If the player dies he or she have not found the right approach to solving the game’s obstacles and challenges. What gaming, however, have honed over decades is to find the balance between failure and success. There is a fine line that video games are treading that allows the player to feel just enough challenged by the game so it doesn’t feel too … Fortsätt läsa What can education learn from video games?
At Microsoft’s press conference for this year’s E3, Microsoft showed their new augmented reality headset, their so-called HoloLens. Augmented reality means that you can see digital objects and images through the HoloLens displayed in reality like your living room. You can, for example, by using HoloLens when cooking have the recipe tacked digitally on the kitchen cabinet and a box that displays the TV on the wall that exists in HoloLens digital ”reality”. Why not display a 3D instruction model beside you to help you when you fix your cars motor or fix your computer. What makes the HoloLens special is that it contains its … Fortsätt läsa HoloLens – The future through two small windows
Kids of today spend more and more time in front of computers and videogames while teachers stand watching in discomfortable agony. ”How do we compete with the immersiveness and positive feelings that games create?”. That is the question that eats … Fortsätt läsa Games – future tools for learning
How is it that children and young people with diagnoses such as ADHD, autism or asperger (a form of autism ) are drawn to the computer and video games? What is it that attracts them ? Is it just escapism or … Fortsätt läsa What do Autism, Aspergers, ADHD and Video Games have in common?